9. Send messages

Send messages

A wonderful day at the beach.

Play some games and meet new friends.

Fun!

Nieuw project

You learn to:

  • Write multiple programs for one character.
  • Send a message to another figure.
  • Make figures react to each other.

STEP 1

Scratch Jr

Open the ScratchJr app and start a new project.

my projects

Choose a nice background and remove the cat.

Nieuw project

 

STEP 2

Busy on the beach

Insert these 3 figures.

figuur

You will have to drag them to the right place. You can certainly enlarge or reduce it.

figuur

STEP 3

Getting to know eachother ...

Write your first program. Let your figure say who (s)he is.

programma

After this text you put an envelope in your program.

programma

Start your program of your second figure with the same envelope color.

programma

Let your character say who (s)he is and drag an envelope back into your program. This time you change the color (green) of the envelope.

programma

Let your last figure also say who (s)he is. Start your program with the green envelope.

programma

Drag another envelope into your program and change the color (blue).

programma

Now let your first figure welcome everyone. Start his program with the blue envelope.

programma

Tip: Pay close attention to the colors of the envelopes!

Challenge !

scratchjr

Make the figures move around the screen after they have said something.