5. Conditions

5. Conditions

Conditional instructions are a wonderful basis for a fun game. It is based on the "if ... then ..." logic.

Your students will:

  • discover if ... then relationships



We need a deck of cards for every team playing against each other. Depending on the type of card (hearts, clubs, spades, diamonds) that your students draw, they associate different consequences. For example, "If I draw" hearts, "then it must be +5, otherwise it is -2."

You also need a pen and paper to write down the conditions for each group.


To work!

Form teams that will compete against each other. Each team can consist of 2 to 4 students. With a pass-through system, each team will play against each other once.

Cut out the building blocks of the first work sheet.

Cut out the schedule of the second work sheet.

Make one stack of each color of building blocks. Put them upside down or put them in an opaque bag.

In turn, each team takes a building block from a stack and forms a conditional instruction on its own sheet



Did you have as much chance of winning as of losing?

What would happen to the scores of all teams if you played a lot?


Work with assignments instead of grades. For example If "spades" then +3 else "sing a song"