3. Picking apples

Picking apples

The apples are ripe and must be picked.

Would you like to help?

Lots of fun!

achtergrond

You learn to:

  • Start a program by pressing a figure.
  • Give several figures a program.
  • Copy a program.
  • Make a figure disappear.

STEP 1

Where are those apples?

You may already know it: open the ScratchJr app. and start a new project.

en1

Choose a nice background. We chose one with many trees.

figuur

Remove the cat.

achtergrond

Add a new figure. We opted for a tasty apple!

achtergrond

Hang the apple in the tree. You do this by dragging it to the right place.

STEP 2

Picking apples

The apple must fall from the tree and then disappear.

Place these blocks in your work field.

programma

Try it out.

If you press the apple, it will fall from the tree and disappear.

STEP 3

Picking all the apples, we're going to bake cake

First you add new apples. Drag them to the right place.

programma

Then you make a program for every apple.

programma

Remember: you can make a copy of a program. You saw that last time.

All apples have been picked, time to bake a delicious cake.

 See you next challenge!

Challenge !

scratchjr

Can you also reduce or enlarge the figures?

Can you drop the figures faster or slower?