1. Walk through the screen

Walk through the screen

The first challenge.

Our zebra needs a walk, we have to take him out.

Will you help?

project

You learn:

  • to open your first project.
  • to choose a background.
  • to delete a figure.
  • to choose a figure.
  • to make your figure move

STEP 1

Scratch Jr

Open the app ScratchJr.

Open de app

To start, press the house.

Nieuw project

The first time you log in, there are no projects yet. Projects are the "games" you create in ScratchJr.

To start a new project, press the plus sign.

en1

You are now in the main screen of ScratchJr.

de app

Let's start !!!

STEP 2

A new background

White is kind of boring. We want a new background.

achtergrond

Choose one yourself and press the check mark.

achtergrond

STEP 3

Choose a figure

We want to insert a new figure. You do this by pressing the plus sign on the left.

figuur

Choose what you like and then press the tick at the top.

figuur

Now there are two figures. We are going to remove the cat.

Push the cat until a red cross appears.

figuur

Press the red cross and your cat is gone.

STEP 4

Reduce, enlarge and in the right place.

You can make your figure smaller and bigger.

verklein

Drag these blocks into your workspace. Try out what happens when you press the blocks.

You can also place your figure in a different place. Drag your figure to another place.

STEP 5

Your first program

Place these blocks in your workspace and test them by pressing the flag.

programma

Tip:

You can use a grid to count your steps.

programma

Congrats!!! Your first program is ready.

Be sure to revisit the challenge or immediately move on to the next lesson.

Challenge !

scratchjr

Can you let your figure step out of the picture completely?

What would happen if another figure got in the way?